On a team meeting we decided that we should set a proper goal. One level that we aim to finish as a prototype. Taking gameplay and style into account, I’ve made a sketch of a bigger level. It should show the size-progression well, and also use for example some custom physics shapes – in this case it is a twisted ramp (the road in the picture).

We decided to go for this. Also Pascal found this photo you see below, and suggested to use it for the style. This really nailed it – somehow totally what I imagined too. So from now on I took this as my main reference.
Later just by chance I came across the picture again – it’s the Chicago industrial area, from the flickr-account of the library of congress.

Also somehow in my head the style had a much more desperate and kafkaesk look to it – and this image fits so nice to that. But the first version of the level concept fell short of it. So I redid the design – and made the following two color versions, so the team can decide which way to go.

I love the white look – and one day I wanna make a game with that. But for now we all agreed to go for the colored one.

The idea is that that you would start in the little corner where the farm is. And first clear out food-boxes and helpless chickens. In the next step you break out of the wall, then progress to the next wall. After you destroyed the city below, you can unblock the ramp, and finally attack the skyscrapers on the very top.

…which at the very end leads to some nice special effect. I sketched out how flowers overgrow the whole rotten city. We will have to see if we can actually pull this off in the final version.

I’m not 100% satisfied with the look. It should get more of a Metropolis or Gotham City feel. So I will work on this in later concepts.

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