About time to post some concept art, that’s still waiting to see the light of the internet. Some time ago we decided on the chapters we will have in the final version. These have to look consistent with each other, but also distinguished as different themes. Add to that that the gameplay itself uses colors too (the common red explosives for example), and you have quite a complex setup to plan.

Since the gameplay also evolved organically, it dawned on me pretty late that each part should have a clear color code. Here is the setup I sketched out:

The bumpers are blue, and the borders, that the player can’t destroy are yellow for example… this might not need to be explained to the player – but tell him subconsciously what he can do in the game.

Here you can see how it works in the game so far:

The strong colors of these elements make it hard to get all the rest work well with the subtle colors I wanted. But gameplay goes first. I’m actually thinking to try black for the “indestructible” border – might be more consistent with the black outlines in the artworks, and allow yellow to be used for other parts, like highlighting important structures.

After that then I approachd an overview of the level art – with more muted colors. And specific shapes for the different chapters. For now we’re going only for the factory and the commercial area. … and now comes the hard part to get all this nearly like it into the game.

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