As you may know, we’re working very hard to dot the i’s and cross the t’s -see our Ripple post of a few weeks back for example. With all this juiciness going on throughout the game, we simply cannot ignore the paddle. While it still has placeholder graphics, we can at least tweak it’s movement.
Previously, the paddle simply followed the mouse (or keyboard/gamepad/leapmotion) and moved backwards slightly when it got hit by the ball. To improve upon this, we now use physics for it’s movement. The paddle is now hold in place by four springs that allow the paddle to accurately bounce back when hitting the ball and allow it to tilt when moving very fast.
The effect is pretty subtle to the eye, but it makes all the difference when playing.



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