Most people will interpret this as Homer Simpson’s catchphrase, but that’s actually spelled as “Do’h”. For me, and perhaps most Breakout fans, the story of Arkanoid comes to mind. Arkanoid’s almost unbelievable story goes like this: Vaus is the space vessel that escaped the ill-fated mothership named Arkanoid – hence, the name of the game. That vessel acts as the game’s focal character: the paddle. After some rounds of brick breaking awesomeness the player reaches the final round where the goal is to demolish the ‘dimension-controlling fort’ which is named… “DOH”.

This illustrates that a Breakout game can have a story to add to the overall experience. In an earlier post we promised to put in boss fights. We didn’t initially plan this – in fact, we rejected boss fights earlier in the development process because we didn’t see how it would fit into Caromble! – but as art, gameplay and story developed, the boss fights seemed to find its way back onto our agenda and seemed to fit right in. Storywise the paddle is our so-called protagonist, the lead character whom the player can identify with. Opposed to that we have the boss as antagonist, the character that (literally) creates obstacles that the protagonist must overcome. Throughout all aspects of the game the idea of protagonist versus antagonist is a nice contrast to elaborate on.

Caromble! is almost gameplay complete now. The boss fight is one of the latest gameplay features that we are still experimenting with. Despite the fact that we rejected boss fights earlier in the development process we are really excited that we put this element back into the game. Finally we arrived at the point that we can proudly say “THIS is Caromble!”.

P.S. For those wondering what Arkanoid’s “DOH” means. If my Google skills are okay it’s an acronym for ‘Dominator of Hours’. I guess this knowledge will score you some nice points in your next video game themed pub quiz!

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