After showing our first levels with an industry setting at the GamesCom in Cologone we’re concentrating now on the next chapter with a commercial look. The scenes will be less dominated by pipes and machines, but by neon signs, skyscrapers with glowing windows and city traffic.
Here are some asset renders of finished assets.

As many futuristic/industrial cityscapes, this chapter is inspired by Blade Runner. But also by some visits to Tokyo.

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