On the art side I can slowly move towards polishing, as at least the industrial set is basically finished. One thing that I really want to tidy up are the effects. My thinking is that if they are in style, then the whole look will come together much more.

The effects were so far really soft – and somewhat realistic. Which doesn’t fit to the more comic-outline style of the textures. The explosion for example is done via an animation. So I redid the thing and animated it in a more cartoonish style:

Here is a smaller hit animation – that will show up when boxes are damaged (that effect is not yet in the game):

hit particle

A smaller hit.

It would be combined with smoke, and also sparks. Here is the animation for it, which would only really work in motion.

Spark animation

A spark – supposed to be many that fly around.

And here is the explosion.

particle explosion

Explosion!

Here are some screenshots of the explosion in action.

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