As we are nearing the completion of Chapter 3, we are taking care of some gameplay elements that could use some tweaking.

For starters, we have tweaked the collision shape of the paddle. It used to be just a box (say what!), but now it is a composition of 2 cylinders and a box. This makes the collisions slightly more satisfying and aligns them better with the graphics.
Furthermore, we wanted to have more control on the spin ball effect. To do this we have changed a part of the algorithm. At one point we had this peculiar situation:

Although it’s quite funny, we have made sure this cannot happen anymore.

These 2 features give a better feeling of control of the paddle and we hope you agree. Let us know if you have any suggestions or feedback after we have released Chapter 3 (including many tweaks, bug fixes, optimizations and a prologue story level).

We have made quite some progress today. We can see this by looking at our Trello board, which we use for Caromble!. In the following image you can see our favourite list: Done. Today’s completed tasks didn’t even fit on one screen!
Our Trello Board

Regards,

Crimson Owl Studios
Crimson Owl Studios

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