Art production for the “Commercial Chapter” of Caromble went to full steam the last months. Most objects were place-holders before, with the fitting shape, but not much details in the 3D meshes and no proper textures. By now all objects have gone though the final process.
I’ve made pictures when I finished an asset, so here is a first collection. One version is always the normal block, the next one is a destroyed version (once the ball has hit the object), and the last is the color variations in an overview).