Tag Archive: Greenlight


Caromble! Cover Art Is Coming

This will be an important part of our Greenlight launch, so I have to get this right. Here are some first sketches I did for the cover art – of which I will use elements for the various images in the Steam store.

Quite a lot of elements to get in there. I have the paddle shooting the ball straight at some objects. Lots of explosions of course. And the nemesis wailing about.

In a second sketch I tried to highlight the specific game elements more: The ball bounces around, and aims finally at the enemy as central figure. The scale comes across a bit better – and I think it’s overall nicer to look at.

More work is to be done on these concepts – I’ll update next week with the progress.

Greenlight News in Indonesia

I am back! This means that I was away, which I was. I visited Indonesia for four weeks together with my girlfriend Hanna. We went to Java, Sumatra, Bali and Gili Trawangan and it was quite the experience: it was great, exciting, different, itchy, inspiring, warm, far away. And I was completely cut off from my laptop with Caromble!’s source code, which was kind of strange.
However, I got some great news in the last week of my holiday: Caromble! is greenlit! As I read this news in my e-mail, I made a strange undefined sound and did a silly dance. I think the sound could be described as a combination of a screech and a high pitched sneeze from the mouth and the dance was inspired by the Batak dance (including some improvised little hops), I had learned on Samosir, an island in Lake Toba, which is a lake in a huge volcano crater #awesomeviews.
I celebrated this wonderful achievement with an Indonesian cocktail with Hanna. The Indonesians themselves also celebrated this achievement with lots of fruit and joy as you can see:

Fruit celebration for a greenlit Caromble!

Fruit celebration for a greenlit Caromble!

Of course this was very nice, but I can’t wait to meet up with the team and party hard with some nice, well deserved Dutch (or probably Belgian) beers. I’m writing this in the airplane back to Holland, (yes, yes, technically I’m not back yet and the title of this blog post is incorrect. Get back to your cave troll;) ), where I would like to dedicate a few sentences to congratulate my team members:

Yeaahhhhh!!! Great work guys, we did it! Super awesomedary; greenlit tralalalala greenlit… Tralalalalalaa greenlit, altogether now, greenlit, padappapaadapa greenlit. Caromble!’s gonna be on Steam oh yeah oh yeah, on superduper Steam oh yeah yeah yeah..
So, now I’ve got that out of my system, let’s talk some business. We are currently working on polishing the game and improving the menu and gui to make Caromble! as solid as possible on all levels that influence the gaming experience. Now we have been greenlit, we will get access to the Steam SDK, so we will start implementing that as well. Also we are working on something that allows you players to experience some Caromble! very soon already. I hope we can tell you more about this in the coming weeks.
I want to thank everyone who has upvoted Caromble! on Steam greenlight. Thanks to you we can share our baby (because that is what this project is to us, nourishing it every Friday) with the largest group of players as possible. We will do our utmost best, to make sure that Caromble! deserves your upvotes and attention.

On the island Bali people were also aware of this great news and they sold these great souvenirs. I couldn’t resist buying one for the team ofcourse:)

Artists on Bali are big fans of Caromble!

Caromble Bali Art

 

Now we can finally say: Let’s get ready to Caromble! on Steam!

 

 

Rocking Steam – and the Indiedevelopment Show!

A very happy update from the Greenlight front!

Greenlight top 100

Top 100 – whee!

If you didn’t vote for us yet, please take the second to click yes on Greenlight. We sure want to stay up there until Valve waves the the top 100 top 75 through.

We’re nearly there! It is not quite clear how much it means at the bottom-line (meaning for sales), especially since Valve seems to wave through a lot of titles. But we always had this as an important milestone for us. So: yay!

More positive news come from showing Caromble! last week at the Indiedevelopment event. We’ve made the list of Ten Best Games on the Dutch site gamer.nl. Other pages list us also in their picks – calling Caromble a beautiful game with addictive gameplay (translated the Dutch from gamecensor.nl).

To top this all off, here are some fresh screenshots of two levels that are the closest to the final look for the level design.





Interview with the Crimson Owl Team

The interview with our team is finally online! Check it out if you haven’t already:
gamekings_logo(It’s in Dutch)

Steam in the Livingroom

machines_livingroom

We always planned to release Caromble! on PC, Mac and Linux. But right now it might just be that we’ll be able to launch on a console as well.

While Microsoft and Sony are preparing for the next-gen console war, this week Valve showed it too has some tricks up its sleeve. The people behind Half-Life and Steam made three announcements that might one day completely blur the lines between consoles and desktop computers.
Gabe Newell, the owner of Valve, already made clear he wanted Steam to be an open platform, accessible to everyone. The first move in this direction was the launch of Greenlight, opening up the Steam store for Indie Developers. In the light of an open platform, launching a closed console like Microsoft and Sony are doing seemed an unlikely choice for Valve.

The first announcement was Steam OS: a Linux-based operating system to play steam games and stream media. A few days later it became clear that the rumors about a SteamBox we’ve been hearing for a while were true. But instead of the SteamBox being a closed console, Valve is working with multiple partners to bring a variety of console like machines (running Steam OS) to the market in 2014. Heck, it’ll even be pretty easy to build your own SteamBox.SteamController

The main problem with using a desktop computer in the living room is that you have no place to put your mouse and keyboard, so it’s no surprise at all what Valve announced last: a controller. But instead of playing it safe and going for a Playstation/Xbox-like controller, they are making a controller with multiple trackpads. This has the advantage that the Steam controller will be able to simulate mouse movements and is therefore compatible with all Steam games at launch.
Of course, a trackpad never gives you the kind of feedback an actual button would. Therefore, Valve has equipped the controller with “super-precise haptic feedback” to give you information about speed, boundaries, and thresholds.
We already added Leap Motion to support to Caromble! a while back. It worked very well and even allowed us to play Caromble! on the floor at Gamescom. With that in mind, I think Caromble! would work very well with Valve’s new toy.

It seems unlikely that Valve will spend the same amount of money on marketing the SteamBox as Nintendo, Microsoft and Sony, but since the SteamBox will likely evolve over the years (just like Steam did), times might just become very interesting…

As we wrote before, we already support Linux for Caromble! (with Mac support underway). With the announcement of the SteamBox, supporting Linux just got even more attractive. If we could just get our hands on one of those controllers… Exciting times!

Vote for us on Steam Greenlight!

Caromble! is now available on Steam Greenlight. Vote for us!