Dear Caromble! followers,

Yesterday we made another big step towards the release of Caromble!. We have held an extensive playtest session. The ingredients were:

  • 13 friends from inner and suburban circles
  • Several story levels
  • A few skill levels
  • 5 PC’s and 2 laptops
  • Coffee, crisps and chocolate
  • Observation and a survey that should help us determine what we want to change, balance or add to the game before the release

The developers, nervous for the playtest.

 

After 6 hours we collected all data files, had some drinks, played some PES2015 (sorry FIFA fans) and talked with the playtesters about their first encounter with Caromble!; the game with which we aim to create the most epic brick-breaker game in the history of the universe.

We are now analyzing all our notes and processing the surveys, but here are already some of the results:

  • Many playtesters laughed when they catched the Pixelate power-down for the first time
  • 50% of the players destroyed the boss in their first or second attempt
  • No crash of the game occurred all day long (what we are quite proud of, as it is running in our own game-engine)
  • We encountered one gameplay-breaking bug:

    This should NOT happen!

  • Unfortunately 4 playtesters could not come (snowy reasons), one of them being a woman. Now we only had male playtesters
  • 3 bags of crisps were eaten
  • One player wore a Fez shirt, which is very cool:

    Thank you very much playtesters! You were awesome and Caromblecious!

  • One player thought that one of our gameobjects looked like a giant red dildo. Not sure whether we should address this…

 

We have had a great time and so much useful feedback. We want to thank all playtesters once more. We were very happy with your effort, feedback and joyful faces. Thank you!

Happy developers after a successful playtest day of Caromble!